The canvas element is used to draw graphics on a web page.
Your browser does not support the canvas element.
What is Canvas?
The HTML5 canvas element uses JavaScript to draw graphics on a web page.
A canvas is a rectangular area, and you control every pixel of it.
The canvas element has several methods for drawing paths, boxes, circles, characters, and
adding images.
Create a Canvas Element
Add a canvas element to the HTML5 page.
Specify the id, width, and height of the element:
<canvas id="myCanvas" width="200" height="100"></canvas>
Draw With JavaScript
The canvas element has no drawing abilities of its own. All drawing must be
done inside a JavaScript:
<script type="text/javascript">
var c=document.getElementById("myCanvas");
var ctx=c.getContext("2d");
ctx.fillStyle="#FF0000";
ctx.fillRect(0,0,150,75);
</script>
var c=document.getElementById("myCanvas");
var ctx=c.getContext("2d");
ctx.fillStyle="#FF0000";
ctx.fillRect(0,0,150,75);
</script>
JavaScript uses the id to find the canvas
element:
var c=document.getElementById("myCanvas");
Then, create a context object:
var ctx=c.getContext("2d");
The getContext("2d") object is a built-in HTML5 object, with many methods to
draw paths, boxes, circles, characters, images and more.
The next two lines draws a red rectangle:
ctx.fillStyle="#FF0000";
ctx.fillRect(0,0,150,75);
ctx.fillRect(0,0,150,75);
The fillStyle method makes it red, and the fillRect
method specifies the shape, position, and size.
Understanding Coordinates
The fillRect method above had the parameters (0,0,150,75).
This means:
Draw a 150x75 rectangle on the canvas, starting at the top left corner (0,0).
The canvas' X and Y coordinates are used to position drawings on the canvas.
0 comments:
Post a Comment